Demon Zephyr
Demoness Zephyr
Some demons don't develop their destructive power further, but instead develop leathery wings, and the ability to fly large distances with them. Since weapons and armor prove to be heavy and inadequate for flying high, they drop them and rely in their natural toughness and sharp claws instead. In any case, while their brethren's ranged power relies on the ability to call upon the icy winds of inferno, these fearsome flying monsters attack using their improved skills on creating fireballs which they throw at their opponent.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Demon |
Advances to: | |
Cost: | 26 |
HP: | 38 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Demon Zephyr |
Abilities: | skirmisher |
Attacks (damage - count)
claws melee | 7 - 3 blade | ||
fireball ranged | 11 - 2 fire |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |